![]() ![]() Rev: MG02 dev-links: cdrom,cdrw,dvd,dvdrwĪudio: yes dvd: yes rw: cd-r,cd-rw,dvd-r,dvd-ram state: running Optical: /dev/sr0 model: HL-DT-ST DVDRAM GH40F IF: enp4s0 state: up speed: 1000 Mbps duplex: full mac: ĭrives: HDD Total Size: 3000.6GB (60.9% used) Sound: Advanced Linux Sound Architecture v: k4.10.0-42-generic GLX Version: 3.0 Mesa 17.2.4 Direct Rendering: YesĪudio: Card-1 Intel 82801JI (ICH10 Family) HD Audio ControllerĬard-3 Nam Tai E&E Products or OmniVision Sony Playstation EyeĬard-4 Sony driver: USB Audio usb-ID: 007-002 ![]() Graphics: Card: NVIDIA G92 bus-ID: 01:00.0ĭisplay Server: X.Org 1.18.4 drivers: nouveau (unloaded: fbdev,vesa) Machine: Mobo: Advent model: Centurion CQ9204 v: 1.0īios: American Megatrends v: 080015 date: ĬPU: Quad core Intel Core2 Quad Q8300 (-MCP-) cache: 2048 KBįlags: (lm nx sse sse2 sse3 sse4_1 ssse3 vmx) bmips: 19996Ĭlock speeds: max: 2499 MHz 1: 2499 MHz 2: 2003 MHz 3: 2499 MHz Thanks phd21 - it was the one that was used with the Playstation 3 system, with (apparently) four mic's built in - which would be superhandy right now!And yes, it's connect via USB (I actually have three webcams at the moment - long story - but this is the one I could with sound on)ĭesktop: MATE 1.18.0 (Gtk 3.18.9-1ubuntu3.3) Not familiar with that camera, how does it connect to your Mint System, USB? Does it have a built-in Microphone? If you run " inxi -Fxzd" and " lsusb" from the console terminal prompt, highlight the results, copy and paste them back here, that should provide enough information. This image is hilarious.It would help to know more about your system setup. Sony PS3Eye Camera DirectShow Capture Source Filter *Update* v3. Grab the new version at the very bottom of the ongoing page 3. In fact, to me this gives the driver near-parity with the Linux version (though it’s still easier to install GStreamer on Linux), and makes it worth running in Windows if you’ve got a Boot Camp install on your Mac. Direct show applications can now use full set of PS3Eye camera frame rate capabilities.This should improve compatibility with many programs that use this feature (i.e. Various fixes in PS3Eye.ax direct show component.This code is now implemented using hand optimized MMX/SSE instructions. Overall CPU usage was greatly reduced by optimizing the critical code.Improved driver stability (this relates to the freezing of the camera image on some machines).I’m using it in Processing with the aid of GSVideo. The new driver is performing beautifully. (Hey, it was a from-scratch driver written by one person.) If you followed our instructions for the PS3 Eye on Windows only to find the camera randomly freezing, we’ve got good news – it’s fixed. Previously, the Windows driver for the PS3 Eye could be either blazingly fast, or blazingly not actually working at all. So the big news for me today: rocking out new Windows drivers for the $40, computer vision and augmented reality and high framerate and capture-capable PS3 Eye camera. But it’s tough to really convey the special love affair I have for the Sony PS3 Eye camera – just as it was hard to explain to the local GameStop employee that, no, I don’t actually have the PS3 game system. What counts as really big news in my special technology world is, I’ll admit, a little different than everyone else. Photo ( CC) csullens, who I hope doesn’t object – do you need model clearance for felines? Whoo! That’s three cat/leopard/dog photos in a roll! And now… I’ll stop. ![]()
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